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Diablo 3 Season 24 Weapons

one.

Overview and General Introduction

The Ethereal items are introduced as a Seasonal Theme mechanic in Flavor 24 to laurels the release of the Diablo 2: Resurrected remaster on September 23rd 2021. Ethereals in Season 24 are not reproducing the ethereal particular mechanics from the venerated Diablo II game, but present a supremely powerful particular tier in their own right, 1 that is is a nod to the past in proper name only.

This guide goes over the mechanics of Ethereal items; if you lot are interested in learning about the possible strategies for their acquisition, check out our Ethereal farming guide.

The Ethereals in their current form are 21 signature weapons from Diablo's by, reimagined as (mostly) BiS items for the elapsing of the Flavor. The irreversible durability loss mechanic that is associated with D2 ethereals will be emulated with the disappearance of the S24 ethereal items at season'due south end. Collecting all 21 items will advantage the patient histrion with a Feat of Strength, Ethereal Recollection, and volition unlock the transmogrification options for these weapons for all future Seasons and non-seasonal adventures.

Ethereals in Season 24 are a unique, flavour-specific weapon type with unique art, avails and sounds that evoke their Diablo Ii appearances. To emphasize their unique advent, Ethereals cannot be traded or transmogrified. Rolls-wise, Ethereals are able to roll from a subset of fixed item affixes, and will also include a random legendary weapon power and random Passive skill ability of the respective course. Upgrade-wise, they cannot be re-rolled at the Mystic, but tin exist socketed via Ramaladni's Gift Ramaladni'south Gift and augmented with Caldesann's Despair recipe for additional stats. A grapheme is simply able to equip one Ethereal particular at a time.

There are three Ethereals per class, with an boilerplate drop chance of one%, with minor variance between the classes; it is of import to note that Ethereals are not a rarity tier similar Ancients or Primals, and are subject to the regular drib table of items, with a lessened drib chance. Due to that fact you tin abuse a low level farming strategy to force their drop, since lower level characters have a smaller puddle of boodle to draw from.

Barbaric

  • The Grandfather
  • Gimmershred
  • Doombringer

CRUSADER

  • Astreon'southward Iron Ward
  • The Redeemer
  • Khalim's Will

DEMON HUNTER

  • Buriza-Do Kyanon
  • Windforce
  • Doomslinger

MONK

  • Bartuc's Cut-Throat
  • Jade Talon
  • Shadow Killer

NECROMANCER

  • Blackbog'due south Sharp
  • Soul Harvest
  • Blackhand Key

WITCH DOCTOR

  • Arioc'due south Needle
  • Ghostflame
  • The Gidbinn

Wizard

  • Mang Song's Lesson
  • Wizardspike
  • The Oculus

Sadly not all classes benefit from Ethereals equally, and certainly not all builds tin can benefit from their existence — i.east. Kill Demon Hunters rely on a melee weapon, and Demon Hunters do non accept a melee Ethereal. With that beingness said, most builds exercise gain considerable ability from the introduction of this item subtype, so near classes have a strong incentive to join the Ethereal hunt!

2.

Ethereal Detail Mechanics

two.1.

Weapon Type Explained

Despite their naming conventions which follow the Diablo II counterparts, Season 24 Ethereals utilise weapon bases from the standard Diablo 3 arsenal enhanced with pregnant local modifiers. In practise, this means that a standard Diablo III weapon template (which defines the item'due south minimum and maximum damage values, as well every bit its base attack speed and possible particular affixes) has been modified with massive flat damage affixes and attack speed modifiers that better it beyond the usual item capabilities associated with that weapon base.

Ethereal Weapons do not accept a stardom between Main and Secondary item affixes, much similar Diablo II and Diablo Iii vanilla items. They too do not bide by the rules that encapsulate most Diablo Iii items, including stat allotment (Ethereals are able to scroll traditionally non-weapon stats), stat ranges (Ethereals are able to whorl higher on certain stats), and even include new affixes altogether. We accept included a rundown of the affixes that you can run into on an Ethereal weapon.

2.2.1.

Increased Impairment to Overall/Specific Class Skills

This is one of the strongest Ethereal weapon affixes, and is present on all of them in some form. It acts as an independent damage multiplier to the grapheme's weapon harm, and is reflected equally such in the overall impairment calculation of the grapheme sail. This means information technology not only applies to the abilities of your character, only also whatsoever damage dependent on the weapon harm modifiers, such equally Thorns.

The strength of this braze mostly depends on the weapon type, with One-Handed Ethereal weapons having a +100% Damage to [X Course] Skills" affix, and Two-Handed Ethereal weapons sporting anywhere between +150% (Demon Hunter's Buriza-Practise Kyanon), to 200% (Barbarian's The Grandpa), to +300% harm (Wizard's Mang Vocal'due south Lesson) to make upwards for the off-hand stat loss.

Interestingly, some Ethereal weapons only heighten a single skill category — i.e., Witch Doctor'southward Ethereals all enhance particular skill clusters, with Arioc's Needle enhancing Disuse Skills, Ghostflame enhancing Secondary Skills, and The Gidbinn enhancing Voodoo Skills. Some other such weapon is Demon Hunters' Windforce, which enhances Archery skills.

two.two.2.

Additional Damage per Paragon Level

This Ethereal weapon affix grows in strength aslope the character's Paragon levels, up to a Paragon 800 cap. It functions similarly to an Average Harm curlicue on jewelry, and its maximum damage value of 800 translates to a +400 Average Damage curl. This affix is present on The Grandfather, Buriza-Do Kyanon, Windforce, and Arioc's Needle.

ii.2.3.

Consecutive Hits Increment Harm

This Ethereal weapon affix is reminiscent of the ability of the Bane of the Stricken Bane of the Stricken legendary jewel, as it provides a stacking impairment multiplier confronting the first enemy hit by an attack with a proc coefficient, using an identical internal cooldown (0.9/ApS) to the precious stone. Much like its gem counterpart, Ethereal weapons with this affix are best suited to solo Greater Rift progression and Rift Guardian Killer builds. This affix is present on Bartuc'due south Cut-Throat (Monk), Blackbog'due south Sharp (Necromancer), and Wizardspike (Wizard).

two.ii.4.

Consecutive Hits Increase Attack Speed

This Ethereal weapon affix is an additive Attack Speed buff that reaches up to thirty% in three% increments, lasting for 3 seconds and refresh-able with continued attacks. As yous tin look, this is a powerful boon to Assail Speed-dependent builds and can greatly ease reaching desirable IAS breakpoints. This affix is present on the Crusader'southward The Redeemer, the Monk'due south Jade Talon, the Necromancer'southward Soul Harvest, and the Witch Doctor'due south Ghostflame.

2.2.v.

Increased Damage to Monster Type

This Ethereal weapon braze is similar in effect to Pig Sticker Grunter Sticker, Monster Hunter Monster Hunter, Corrupted Ashbringer Corrupted Ashbringer, and other items with that affix. It provides a separate damage multiplier against enemies from the respective monster category. In a Greater Rift with monster limerick that fall under that particular enemy blazon, this can be a decisive affix in the success of the articulate. This affix is present on the Crusader'south The Redeemer (+Harm to Demons and Undead), the Necromancer'south Blackhand Key (+Impairment to Undead), and the Wizard'southward Mang Song's Lesson (+Damage to Undead).

ii.2.6.

Resource per Critical Hit

This Ethereal weapon affix functions similarly to the Arcane Power on Crit braze on Wizard hats, wands and sources, and obeys the same rules equally APoC — about importantly, its dependence on the proc coefficient of the skill used. The better the proc coefficient of the skill, the more resource you will regain. This braze is present on Jade Talon and Shadow Killer for Monks, and Ghostflame for Witch Doctors. It is too (technically) nowadays on The Oculus, which has the traditional Arcane Power on Crit stat.

2.2.7.

Increased Movement Speed

This Ethereal weapon affix either depends on killing an Elite pack (30% MS buff for seven seconds, found on the Barbarian's Gimmershred and DH'south Doomslinger), or picking upwardly a Health Earth (40% MS buff for seven seconds, constitute on WD's The Gidbinn). This bonus goes over the 25% movement speed cap of characters and is a great boon to speed farming builds.

2.two.8.

Reduce Damage of Enemies Hit

This Ethereal weapon braze is a not-stacking (by itself or multiple sources) 25% debuff to the damage dealt by enemies affected by your attacks, with a 5-second duration. It can be a helpful addition to some Support character builds, which are meant to keep their DPS teammates alive. This affix is nowadays on the Barbarian's Doombringer, the Monk's Shadow Killer, and the Wizard'due south The Oculus.

2.2.9.

Unique Ethereal Affixes

Some Ethereal weapons have brand new or unique affixes, of varying strength:

3.

Ethereal Legendary Item Affixes

Ethereal weapons roll with a random weapon legendary power of the respective course, alongside a scattering of cross-class, generically useful item powers such as The Furnace The Furnace, In-geom In-geom, and Messerschmidt's Reaver Messerschmidt's Reaver. Ethereal legendary powers practise not depend on the type of weapon yous wield, meaning you can get powers from Ane-Handed legendary weapons on a two-handed Ethereal weapon, and vice versa. The legendary powers available to all vii classes are as follows:

BARBARIAN

  • One-Handed Weapons: Ambo's Pride Ambo's Pride, Echoing Fury Echoing Fury, Fjord Cutter Fjord Cutter, In-geom In-geom, Oathkeeper Oathkeeper, Remorseless Remorseless.
  • Two-Handed Weapons: Bastion's Revered Bastion'due south Revered, Blade of the Tribes Blade of the Tribes, Fury of the Vanished Peak Fury of the Vanished Peak, Messerschmidt's Reaver Messerschmidt'southward Reaver, Standoff Standoff, The Executioner The Executioner, The Furnace The Furnace, The Gavel of Judgment The Gavel of Judgment.

CRUSADER

  • 1-Handed Weapons: Darklight Darklight, Gyrfalcon's Foote Gyrfalcon's Foote, In-geom In-geom, Johanna's Argument Johanna'southward Statement, Swiftmount Swiftmount.
  • Two-Handed Weapons: Akkhan's Leniency Akkhan's Leniency, Blade of Prophecy Bract of Prophecy, Faithful Memory True-blue Memory, Fate of the Fell Fate of the Roughshod, Messerschmidt's Reaver Messerschmidt's Reaver, The Furnace The Furnace, The Mortal Drama The Mortal Drama.
  • Shields/Crusader Shields: Akarat's Awakening Akarat's Awakening, Denial Denial, Eberli Charo Eberli Charo, Frydehr's Wrath Frydehr's Wrath, Guard of Johanna Guard of Johanna, Ivory Tower Ivory Belfry, Jekangbord Jekangbord, Shield of Fury Shield of Fury.

DEMON HUNTER

  • One-Handed Weapons: Dawn Dawn, Echoing Fury Echoing Fury, Fortress Ballista Fortress Ballista, Karlei's Point Karlei's Bespeak, Lord Greenstone's Fan Lord Greenstone's Fan, Valla's Bequest Valla's Bequest.
  • Ii-Handed Weapons: Manticore Manticore, Odyssey's End Odyssey's Terminate, Wojahnni Assaulter Wojahnni Assaulter.
  • Quivers: Bombardier's Rucksack Bombardier's Rucksack, Dead Man's Legacy Dead Human's Legacy, Holy Point Shot Holy Betoken Shot, Sin Seekers Sin Seekers, The Ninth Cirri Satchel The Ninth Cirri Satchel.

MONK

  • One-Handed Weapons: Echoing Fury Echoing Fury, In-geom In-geom, Kyoshiro's Blade Kyoshiro's Blade, Lion's Claw King of beasts's Claw, Rabid Strike Rabid Strike, The Fist of Az'Turrasq The Fist of Az'Turrasq, Vengeful Wind Vengeful Wind, Won Khim Lau Won Khim Lau.
  • 2-Handed Weapons: Balance Balance, Flying Dragon Flying Dragon, Incense Torch of the Grand Temple Incense Torch of the G Temple, Messerschmidt's Reaver Messerschmidt'due south Reaver, The Flow of Eternity The Flow of Eternity.

NECROMANCER

WITCH DOCTOR

  • One-Handed Weapons: Echoing Fury Echoing Fury, In-geom In-geom, Sacred Harvester Sacred Harvester, Scrimshaw Scrimshaw, The Barber The Barber, The Dagger of Darts The Dagger of Darts.
  • 2-Handed Weapons: Staff of Chiroptera Staff of Chiroptera, The Furnace The Furnace.
  • Mojos: Gazing Demise Gazing Demise, Henri's Perquisition Henri'south Perquisition, Shukrani's Triumph Shukrani's Triumph, Spite Spite, Ursua's Trodden Effigy Ursua's Trodden Effigy, Vile Hive Vile Hive.

Wizard

  • One-Handed Weapons: Aether Walker Aether Walker, Deathwish Deathwish, Echoing Fury Echoing Fury, Fragment of Destiny Fragment of Destiny, In-geom In-geom, Serpent's Sparker Serpent'south Sparker, The Twisted Sword The Twisted Sword, Unstable Scepter Unstable Scepter, Wand of Woh Wand of Woh, Wizardspike Wizardspike.
  • Two-Handed Weapons: Messerschmidt's Reaver Messerschmidt's Reaver, The Furnace The Furnace, The Grand Vizier The Grand Vizier, Valthek's Rebuke Valthek'southward Rebuke.
  • Sources: Cosmic Strand Catholic Strand, Etched Sigil Etched Sigil, Orb of Infinite Depth Orb of Infinite Depth, Triumvirate Triumvirate, Winter Flurry Wintertime Flurry.

4.

Ethereal Grade Passive Affixes

Ethereal weapons also coil with an additional random form passive. While the Ethereal's other stats, especially its random legendary power, are far more decisive of the quality and usability of your drib, a helpful fifth (or even sixth, if you are wearing a Hellfire Amulet of Strength Hellfire Amulet of Strength!) passive is never unwelcome in a build. Some suggestions on what to look out for are:

  • Barbarian — Yous tin always get whichever is missing from the non-essential damage passives like Weapons Master Weapons Master, Brawler Brawler, or Berserker Rage Berserker Rage. Alternatively, you can lean into survivability and take a cheat death from Nerves of Steel Fretfulness of Steel, or mitigation from Relentless Relentless or Tough as Nails Tough equally Nails. Extra movespeed from Pound of Flesh Pound of Flesh is also decent.
  • Crusader — Top picks would be Holy Cause Holy Cause or Long Arm of the Law Long Arm of the Law, equally they provide almost universal usefulness across all Crusader builds. Survivability from Indestructible Indestructible or sources of sustain like Wrathful Wrathful, Vigilant Vigilant, and Renewal Renewal are also decent. Lord Commander Lord Commander can be helpful for speed farming.
  • Demon Hunter — The class has a plethora of decently valuable damage passives, and then you can stack upwardly with either Ambush Deadfall, Archery Archery, Single Out Single Out, or Steady Aim Steady Aim. Survivability and utility passives like Awareness Awareness, Tactical Advantage Tactical Advantage, or Perfectionist Perfectionist are also great.
  • Monk — You can add a smattering of damage to the build via situational passives like Determination Determination, Relentless Assault Relentless Assail, Momentum Momentum, or Unity Unity. Monks also have some of the strongest defensive passives such every bit Harmony Harmony and its Sixth Sense Sixth Sense analogue, the actively applied Resolve Resolve, or a plain old cheat death with Near Death Experience Near Decease Experience.
  • Necromancer — You can well-nigh always count on Spreading Malediction Spreading Malediction to exist a damage boost in a Necromancer build, merely the course does non take many cross-build, generically useful passives. Other potential inclusions include the improved sustain from Life from Death Life from Expiry, Draw Life Draw Life, or Dark Reaping Night Reaping. Cheating death with Final Service Terminal Service is as well decent.
  • Witch Doctor — Criminal offence-wise, your best rolls would exist either Gruesome Feast Gruesome Banquet or Confidence Ritual Confidence Ritual, since all WD builds can benefit at to the lowest degree a little from their generic increment. You tin can e'er benefit from plain defensive passives like Jungle Fortitude Jungle Fortitude and Swampland Attunement Swampland Attunement, and Spirit Vessel Spirit Vessel is a staple inclusion in any progression build. Grave Injustice Grave Injustice is some other astonishing utility tool to potentially get for free.
  • Wizard — The course can always benefit from bolstering its defenses with Blur Blur, Unwavering Will Unwavering Volition, or Dominance Dominance. The best utility gains would come from Illusionist Illusionist or Galvanizing Ward Galvanizing Ward. You can as well luck out on your build using one of the range-dependent damage boosts, Audacity Audacity or Power Hungry Ability Hungry, or ane that benefits from both! More generic damage boosts, like Elemental Exposure Elemental Exposure and Glass Cannon Drinking glass Cannon, can too exist decent.
  • 20 Jul. 2021: Folio added.

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Diablo 3 Season 24 Weapons,

Source: https://www.icy-veins.com/d3/season-24-ethereals-mechanics-guide

Posted by: gallolearaw.blogspot.com

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