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Boost Heroes Clash Of Clans

Currently, there are 24 different types of Magic Items. These Magic Items are subdivided into five categories:

Books

  • Books are able to skip an upgrade timer.
    • As such, to get the all-time value, they should be used to finish the upgrade equally shortly every bit it begins.
    • The upgrade must be underway already for them to be used. Therefore, the user nonetheless has to pay for the resources.
  • Players can hold one of each Book at a fourth dimension.

Volume of Fighting

A Book of Fighting

"Filled with very efficient training programs, this magical book can be used to instantly complete any ongoing troop upgrade. Works in both villages!"

The Book of Fighting skips timers of troop & siege machine upgrades.

Purchase Toll: 925 Gems, Sell Price: 50 Gems.


Volume of Building

A Book of Edifice

"Supposedly authored by the Chief Builder himself, this magical volume tin can be used to instantly complete whatever building upgrade. Works in both villages!"

The Book of Building skips timers regarding building constructions & upgrades. It can as well skip timers regarding gear-ups, such as the Cannon gear-up.

Buy Cost: 925 Gems, Sell Price: 50 Gems.


Volume of Spells

A Book of Spells

"Written past unknown wizards, this magical volume tin exist used to instantly complete any ongoing spell upgrade. Works in Abode Village."

The Book of Spells skips timers regarding spell upgrades.

Buy Price: 925 Gems, Sell Cost: l Gems.


Book of Heroes

A Book of Heroes

"Full of heroic tales and sound communication, this magical book tin can be used to instantly complete whatever ongoing hero or pet upgrade timer. Works in both villages!"

The Book of Heroes skips timers regarding hero/pet upgrades.

Buy Price: 500 Gems, Sell Price: 50 Gems.


Book of Everything

A Book of Everything

"This extremely powerful magical encyclopedia can be used to instantly complete whatsoever ongoing upgrade. Works in both villages!"

The Book of Everything can skip any timer. It cannot exist used if any other book is able to have its place, nor can information technology exist purchased from the Trader.

Sell Cost: 50 Gems.


Potions

Potions are Magic Items that provide temporary boosts to various aspects of gameplay. Players tin concord upwards to five of each at in one case.

Using multiple potions at once only extends the duration rather than dilate the effect. For example, using two Resources Potions grants the 2x resource production boost for 2 days, rather than give a 4x boost for 1 twenty-four hours.


Ability Potion

A Power Potion

"This potent-smelling magical brew can boost your troops, spells, and siege machines to the maximum level allowed by your Laboratory for 1h. Works in both villages!"

The old boost troops button.

The Ability Potion automatically upgrades the player'due south existing avaliable troops and spells to the maximum level allowed by their Laboratory or Star Laboratory for one hour. Information technology can be used before whatever battle past tapping the "Boost Troops" button (shown beneath correct), including Clan State of war battles. While the potion is active, troops and spells that the histrion has volition display a bluish flame for their level. Every bit such, to get the all-time value out of this item, one should ideally upgrade their Laboratory to the maximum possible level immune by their Town Hall.

Power Potions are unavailable to use when all of the player's units are at the maximum level allowed by their respective laboratories. They take no effect on heroes, pets and troops spawned by other methods (which instead yet scales by their original levels, applicable). Also, when donating boosted troops or spells, it will withal apply their original levels for the donation.

Note: If a Power Potion is used to boost a troop with a Super version such that its boosted level is at to the lowest degree the minimum level required for the Super Troop boost, doing so does not permit the troop to be additional unless the level it is additional from was already sufficient to boost the Super Troop.

Buy Price: 300 Gems, Sell Cost: ten Gems.


Resource Potion

A Resource Potion

"A haste spell turned into a potion, this magical elixir can greatly boost your resource collector efficiency for 1d. Works in Home Village."

The Resource Potion boosts all Golden Mines, Elixir Collectors and Dark Elixir Drills within the Dwelling Village for 1 twenty-four hours as an alternative to using gems for the purpose.

Buy Price: 115 Gems or 10 League Medals, Sell Toll: 10 Gems.


Training Potion

A Training Potion

"This energetic elixir boosts your ground forces product, increasing efficiency of barracks, spell factories, and hero regeneration. Works in Home Hamlet."

The Training Potion boosts the Billet, Night Barracks, Spell Factory, Night Spell Factory, Workshop, and all the Hero altars in the Home Village for 1 hour, accelerating their production/regeneration rate by 4x, and as an culling to using gems. All the same, when there is only niggling time left with the training potion active, the acceleration is continually reduced until the training potion is no longer active. More than info can be read on these reddit posts: https://www.reddit.com/r/ClashOfClans/comments/fnje2m/glitch_end_of_training_potion/,https://www.reddit.com/r/ClashOfClans/comments/8w07kr/glitch_last_3_minutes_of_training_potion/, and https://www.reddit.com/r/ClashOfClans/comments/hsgf22/glitch_the_training_potion_doesnt_work_when_youre/.[i]

Purchase Price: 25 Gems or 10 League Medals (occasionally offered for free in the Trader), Sell Price: 10 Gems.


Builder Potion

A Builder Potion

"Brewed by the Architect in case of emergency all-nighters, this invigorating potion allows your builders to work 10x faster for 1h. Works in Home Hamlet!"

The Architect Potion accelerates all construction work to x times the original rate in the Dwelling Village for 1 60 minutes. Compared to the normal charge per unit, using a Builder Potion saves nine hours of architect time per architect, equally each builder will practice 10 hours' worth of work in one hour. Every bit such, to get the best value out of this item, it is recommended to be used when all builders are currently working on upgrades that last at to the lowest degree 10 hours.

Buy Price: 285 Gems or 30 League Medals, Sell Price: 10 Gems.


Clock Tower Potion

A Clock Tower Potion

"This thick elixir made from ground-upwards magic cogs activates your Clock Tower heave for 30m. Works in Builder Base."

The Clock Belfry Potion effectively gives thirty minutes of Clock Tower boost to all timers in the Builder Base. While it tin stack with the Clock Tower's gratis boost, said boost cannot be used if the potion was used kickoff.

The Clock Belfry Potion cannot be used if the Clock Tower has not been rebuilt.

Purchase Toll: 75 Gems, Sell Toll: 10 Gems.


Hero Potion

A Hero Potion

"Temporarily add up to +5 levels to all Heroes and Pets for 1h. Temporary levels cannot exceed the maximum level adamant past Town Hall level."

The Hero Potion boosts all heroes and pets' levels by upward to 5 for i hr, up to a maximum determined by the electric current level of their Town Hall and Architect Hall. As such, information technology is recommended for the actor to check levels of Town Hall/Builder Hall and the respective heroes and use it wisely to go the best value.

If the player'south hero is beneath Level 5, a Hero Potion will unlock the hero'south ability temporarily.

It cannot exist used if every hero and pet are currently at maxed out relative to the Town Hall/Builder Hall's own levels. This includes players that do non ain any Hero.

When used at the aforementioned time equally a Training Potion, the Hero Potion's timer goes faster and therefore fades faster.

Buy Toll: 300 Gems, Sell Price: x Gems.


Inquiry Potion

A Research Potion

"This strange substance somehow helps the mysterious Wizards inside the Laboratory research 24x faster for 1h. Works in Home Hamlet!"

The Inquiry Potion accelerates all research conducted in the Habitation Village's Laboratory to 24 times of the original speed for one 60 minutes. Compared to the normal rate, using a Enquiry Potion saves 23 hours of research time, as 24 hours' worth of research is done in just one hour.

Purchase Price: 120 Gems or twenty League Medals, Sell Price: x Gems


Super Potion

A Super Potion

"Night Elixir brewed into a delicious golden form, best enjoyed in a hot, boiling surroundings with a few shut friends. The Super Potion can heave a Troop into its Super Troop version for iii days."

The Super Potion boosts a Super Troop into its corresponding Super Troop counterpart for 3 days, if possible. This achieves the same result every bit paying 25,000 Nighttime Elixir to exercise so.

The potion cannot be used when at that place are already two different types of Super Troops currently active or if the target is not valid. This includes players that are do not own the Super Sauna in their base.

Buy Price: 300 Gems, Sell Cost: 10 Gems


Runes

  • Runes are a blazon of Magic Item that completely fill their respective resource storages. As such, to get the best value, it is recommended to upgrade their corresponding storages and so utilize it while they are empty.
  • Players tin agree one of each rune at a time.
  • There are 5 types of runes, all of which function identically, save for the resources they supply.
  • Runes cannot be used when their respective storages are full. This includes players that exercise not own any manner to store Dark Elixir.

Rune of Golden

A Rune of Gold

"Seemingly providing an endless stream of Gilt, this magical item allows you to completely fill your Gilt Storages in the Habitation Village."

Buy cost: 1,500 Gems, Sell Price: 50 Gems.


Rune of Elixir

A Rune of Elixir

"Seemingly providing an endless stream of Elixir, this magical item allows you to completely fill your Elixir Storages in the Domicile Village."

Purchase Price: 1,500 Gems, Sell Price: l Gems.


Rune of Night Elixir

A Rune of Dark Elixir

"Seemingly providing an endless stream of Dark Elixir, this magical item allows you to completely fill your Dark Elixir Storages in the Home Village."

Buy Toll: three,000 Gems, Sell Price: fifty Gems.


Rune of Builder Gold

A Rune of Builder Gold

"Seemingly providing an countless stream of Builder Aureate, this magical particular allows yous to completely fill your Gold Storages in the Builder Base of operations."

Purchase Price: ane,500 Gems, Sell Price: l Gems.


Rune of Builder Elixir

A Rune of Builder Elixir

"Seemingly providing an endless stream of Builder Elixir, this magical detail allows you to completely fill your Elixir Storages in the Builder Base of operations."

Buy Cost: 1,500 Gems, Sell Price: l Gems.


Hammers

Hammers are Magic Items that also instantly consummate upgrades with several restrictions.

  • Hammers automatically fill in the cost, making said upgrade gratuitous (regardless of storage capacity), but are unable to touch on an upgrade that is already underway.
  • The player may have one Hammer of each type. One time purchased, a new ane of the same blazon cannot be bought for the side by side seven days.
  • In order to employ it, the actor must attain all non-resource upgrade criteria for the specified target, with several examples:
    • Buildings/Heroes/Pets however require a complimentary builder and have their Boondocks Hall/Builder Hall/Building Construction/Upgrade requirements met.
    • Laboratory/Star Laboratory Upgrades can but be performed if they are able to start said upgrade anyway.
    • Items that are purchased from the store or have no upgrade timers/miscellaneous requirements, such equally Walls and the O.T.T.O Hut, cannot be affected by whatever hammer. The same also applies to Master Builder'southward Gear Up modifications.

Hammer of Fighting

A Hammer of Fighting

"A swing of this magic hammer volition instantly upgrade any troop to the side by side level. Works in both villages!"

The Hammer of Fighting automatically completes an upgrade of a troop or siege automobile.

Buy Price: 120 League Medals, Sell Cost: 100 Gems.


Hammer of Building

A Hammer of Building

"A swing of this magic hammer volition instantly upgrade whatsoever building to the next level. Works in both villages!"

The Hammer of Building automatically completes a edifice upgrade.

Buy Cost: 120 League Medals, Sell Price: 100 Gems.


Hammer of Spells

A Hammer of Spells

"A swing of this magic hammer will instantly upgrade any spell to the side by side level. Works in the Home Village!"

The Hammer of Spells automatically completes a spell upgrade.

Buy Toll: 120 League Medals, Sell Price: 100 Gems.


Hammer of Heroes

A Hammer of Heroes

"A swing of this magic hammer will instantly upgrade any hero or pet to the adjacent level. Works in both villages!"

The Hammer of Heroes automatically completes a hero or pet upgrade.

Buy Price: 165 League Medals, Sell Cost: 100 Gems.


Miscellaneous Items

The beneath items are unique in type and nature.

Wall Ring

A Wall Ring

"Punching a Wall Piece with this Ring on volition instantly upgrade it, though higher level walls might require multiple rings to upgrade. Works in both villages!"

The Wall Band allows y'all to upgrade Walls with them instead of consuming resources, similarly to Hammers. It can only be used if there is a free builder.

The number of rings required to upgrade a item level of Wall is given in the tables below. 1 Wall Ring corresponds to 1 million Aureate/Elixir in the Home Village, and 500,000 Builder Gold/Architect Elixir in the Builder Base. As such, they gain more value if the upgrade costs more.

Upgrade discounts like those from the Season Challenges practice non influence the cost of Wall Rings for each Wall.

You can concur up to 25 Rings at a time.

Home Village Walls
Level Level Wall Rings Required Magic Items
2-11 1
12 2
13 4
14 6
15 7
Builder Base of operations Walls
Level Level Wall Rings Required Magic Items
2-four 1
5 2
half-dozen 3
7 iv
8 6
9 viii

Purchase Price: 100 Gems or 5 League Medals (for each single Wall Band), Sell Cost: v Gems.


Shovel of Obstacles

A Shovel of Obstacles

"Strong only fragile, this magical shovel can be used to move a single obstacle. Works in both villages!"

The Shovel of Obstacles is a Magic Item that allows the histrion to motility any Obstacle to whatever desired location in the base. You lot can hold upward to five Shovels at a time.

Buy Price: 500 Gems, Sell Price: 50 Gems.

Boost Heroes Clash Of Clans,

Source: https://clashofclans.fandom.com/wiki/Magic_Items/List

Posted by: gallolearaw.blogspot.com

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